Why Room Acoustics is Very, Very Important: Part 3

This is the final part of our Why Room Acoustics is Very, Very Important article series. In the previous part, we covered what traits make a room ideal for listening. In this final part, we’ll discuss what changes you can make if your room doesn’t sound good. Reflections and Dampening In the first part of…

Why Room Acoustics is Very, Very Important: Part 2

In the last part of this discussion, we covered why we want a good room to listen in. In this part, we’ll jump into how we get a good room to listen in. We’ll talk about desirable traits for a room, and why these traits are so sought-after. The Ideal Listening Room The subject of…

Why Room Acoustics is Very, Very Important: Part 1

Whether you’re listening to music, watching a film or television programme, or playing a video game, a good audio setup is important. Where high quality sound is the goal, an unfortunate amount of times, the acoustics of the room is ignored. This short series of articles aims to help you figure out what makes your…

Foley: The Art of Going Unnoticed

What is Foley Sound? When you’re watching a film, the sound you hear coming from your speakers isn’t always the sound that was recorded on set. While filming a car chase scene, it is very unlikely that the sound recordist, no matter how skilled, will be able to capture every little detail. The sound of…

What is Surround Sound

Basics If you’ve ever experienced a surround sound system when watching a film or playing a video game you know how amazing they can be. They are often labelled 5.1 or 7.1, depending on how many speakers and channels in the system. 5.1 5.1 is comprised of six channels, each with their own mono speaker….

The Oldest Audiophile Argument

The question of “which is better, Analogue audio or Digital audio?”, is an old one, and one that has been argued about for years. Analogue audio is old and loved by many in the audio enthusiast world. Digital audio, on the other hand, is new and fangled, and sometimes frowned upon by the older audiophile…

Audio in Virtual Reality

As I’m sure you know, Virtual Reality, or VR, is becoming more and more relevant in today’s media. As the technology improves and the price tag shrinks, we should expect the idea of putting on a headset and immersing ourselves in a virtual world to become less ‘science fiction’, and more ‘science fact’. At Bayan,…

3 tips to make the most out of your SilverPoint speakers

Whether you are the proud owner of some SilverPoint multi-room speakers, or are entertaining the idea of grabbing yourself some, it’s always a good idea to know exactly what you’re working with. Here’s a quick rundown of how to get the absolute best experience out of the SilverPoint range and the clever little companion app,…

Bluetooth vs WiFi

Bluetooth and WiFi are both standards used with radio waves at ultra-high frequencies, capable of transmitting information over short distances with no need for a physical connection. They are very similar technologies, when it comes down to the physics, however their uses vary. Bluetooth Bluetooth is most often used when portability and simplicity is important….

Artificial Intelligence for Music

Artificial Intelligence is a computer program designed to think for itself, or learn from information fed to it. We can then use this program to create new material based on what it has learned. AI is becoming more and more prevalent in today’s technology industry. It allows greater automation of complex tasks, and allows technology…

Harmonics in sound

Frequency Facts As you know, all sound can be represented by a wave. Waves have a property called ‘Frequency’ which determines how high or low the pitch of the sound is. Generally, the human ear can hear sound that ranges from 20Hz (Hertz) all the way up to 20kHz (20,000Hz). Most sounds you hear are…

Phase Cancellation 1+-1=0

Warning! This one is going to be a little maths-y and a little science-y! Don’t worry though, it’s a lot simpler than you expect. HOW CAN WE DESCRIBE SOUND? Sound waves have a set of complex characteristics that determine what they sound like. However, the only two we need to know for now are Frequency,…